These ratings are quite often a bone of contention among supporters with even the slightest increase or decrease in value enough to send gamers into a frothy-mouthed frenzy. EA are notorious for making the occasional blunder with their scores and we expect that will be no different by the time ’15 hits store shelves come the end of September.There are quieter moments too. While I’m playing as Liverpool, FIFA 15 Coins makes a dramatic save and Skrtel comes over to give him an encouraging slap on the shoulder. Later, during a Man City vs Chelsea encounter, Aguero misses a penalty and his team mates sprint up to offer support.
It’s a really small thing, and something Fifa titles have moved towards for years; but the animation and variety is there now, to draw you in to the personal sub-plots playing out on the pitch.There are other nice little touches too. The pitch remembers every foot print and will start to show wear in busy areas, as well as the familiar brown streaks of a sliding tackle. Kits too get muddy as the match progresses.Cheap FIFA 15 Coins were clearly pleased with the endorsement of their attacking midfielder, and tweeted the announcement themselves almost straight away.Hazard had an indifferent World Cup for Belgium, but started for the Blues on Monday and helped his side to a 3-1 win away at Burnley.Next up for Chelsea is a home match against Leicester on Saturday, and video game icon Hazard will be keen to show he is just as effective in real life as in the computer game.These are small moments of drama, the sorts of things we’re going to see every weekend of the forthcoming season. But for the Fifa series, they represent brand new elements of the simulation.
Every year, the team at EA Sports in Vancouver tells us about major overhauls, and every year we have to squint to see them.The FIFA 15 Ultimate Team Coins release date is September 23 in North America, September 25 in Europe and September 26 in the UK. The game will be available on Xbox One, PS4, Xbox 360, PS3, Wii, PC, 3DS and Vita.Last year we put in step-based locomotion which was a big change, it made everything look nice, but at times people felt it was a little bit sluggish, a little unresponsive, so we’ve done a lot of work around quicker more agile turns. Defenders will now stick with the attacking player more naturally whereas before you’d have to press A to contain - we don’t particularly want that all the time.